The Mirror Geometry tool will be explained with the combination
dataPoint After modeling a bit mostly on the left side (as viewed from the character), you might have something like this: To mirror these edits over to the right side, follow these steps:
After mirroring, you often see much better where further tweaks are necessary. For example, the center of the top lip doesn’t look quite right. With Paint Deform, traditional vertex pulling and another Left to Right click, the result now looks like this: |